Release notes
What you can play and read in this build.
Every weapon on model
- Swords, hammers, wands, staves, javelins and bows all follow the same rule: the heavier end faces the enemy, the grip stays by the cat.
- One-hand blades rest parallel to the hero with the handle down, and thrust forward.
- Bows keep the string by the cat and the wood toward the enemy. The limbs cross the shot.
- Every shield in combat shows the side profile of the buckler. Magic, rare, and unique weapons still release their spirit smoke; normal ones do not.
- Weapons of the same base now share one on-screen size and one pose.
Night rain
- Pale blue rain falls across the homepage, and lightning flashes over the black.
- The homepage and the codex show each of the six grounds as its own arena.
- The Steam control says Coming soon until the store page opens.
The public build
- Pinduca can run The Alley: twenty waves, the Cockroach King, and the Junkyard King.
- The codex lists the roster, weapons, armor, relics, and the six grounds.
- The simulator rolls a chest and forges an item from the same numbers as the game.